Patch Note 9

SYSTEMS
New command for the players: .quest info ID/Link (will tell you how many players completed that quest)
Optimization, reduce ammount of lag, and fix related crash in the patch 8.5
- Updated some stats to clean several warning about AttackPower of a group pets.
- Scaling System - Now the damage done by the player to the creatures scaling according to zone, level and item level.
- General Improved summons pet to avoid evasion on attacking and weird issues during casting spells.
- Warmode after leaving BG or Arena. Now Warmode is reapplied when leaving a BG or Arena if it was active before entering the BG or Arena.
- PvP Talents on deleted characters. Now deletion of character, also deletes PvP talents below to that character preventing the appearing of corrupted and weird values on database related to the missing account id.
- Honor System Fix bug that causes Honor level and Honor points been reset to 0 when player creates a new character.
- PvP Talent System Now works as it should:
1- No more corrupted data saved into database.
2- Activating or deactivating Warmode, learns and unlearns correctly the corresponding spell.
3- No more wrong spells that belong to other classes.
4- Selecting a talent when Warmode is off, doesn't activate the spell.
- Honor Level and Honor Rewards system. Now every character contributes to the Honor gain and the system is account bounded, meaning the player has an unique level and progression. Level of Honor can be reach to 500 and the rewards for every level has been implemented.
- Implemented Bonus Loot, soon we will add them to all World Boss
- Implemented Guild Challenge
- Fixed the save Guilds issues
- Fixed War Mode Bonus
- Increase sight range of all Infinite, Gigantic and Large objects & correct general default visibility distance

GARRISON, CLASS HALL, WARFRONT
Fixed portal for Warlock, Paladin, Priest and Shaman Class Halls. Now only each class can access to it order hall throught the portal in dalaran
Basic Implementation of the Warfront Alliance (not ready to release)
Added Gossip Menu Option to npc 96679, Aerylia. Now, a warrior can travel from class hall to diferents zones of broken islands
Some database garrison fixes to improve class hall
Added loader for CharShipment and Charshipment Container. It allows to fix work orders in garrison and recruit troops in Hall Class and WarCampaign
Bluesprints now are deleted from bag after it learned
Now the max size of cache can be modified
Allow to finish first construction of barracks in the quest

WORLD
Implement World Boss T'zane
Implement World Boss Warbringer Yenajz
Implement World Boss Azurethos
Fixed loot in Draenor Zone
Added Misc Pathing for some creatures
Added Portal from Acherum to Stormwind
Added Portal from Orgrimmar to Frostfire Ridge
Added Portal from Stormwind to Shadowmoon Valley
Implemented the World Boss Dunegorger Kraulok
Add Russian Locale traduction

ITEMS
Fixed the "DryadSpear" UseBug
Implemented Item Avalanche Elixir

PROFESSIONS
Kul Tiran Blacksmithing Trainers now train.
Mining: Thorium Vein can be mined now.
Fishing trainers for classic and cataclysm ranks.

DUNGEONS
Ataldazar scripted the trashs

SPELLS
GENERAL
AuraSpellffect: SPELL_AURA_MOD_BONUS_ARMOR_PCT_1 Now the calculations based on the main stat of the class increments the armor correctly. Affected spells: Warrior - Vanguard, Paladin - Shield of the Righteous, Druid - Ironfur, DK - Bone Shield, Demon Hunter - Demon Spikes.
Implement Reagent Currency, now spell than need Currency to be casted, discount the currency
Add Versatility to Healing effects. Now Versatility value and Versatility mod value is part of the healing formula calculations (Direct and HOTs).
Light Draenei Racial - Light's Judgment Now damage has been calculate correctly and implemented for Priest and Mage.
Implement SpellEffect 216 SPELL_EFFECT_CREATE_SHIPMENT
Fix SPELL_AURA_MOD_ROOT_2 not proccing on damage
Implement SPELL_ATTR5_DONT_ALLOW_PET_TARGET
Implement SPELL_EFFECT_END_GARRISON_BUILDING_CONSTRUCTION
Implement SPELL_EFFECT_SET_GARRISON_CACHE_SIZE
Implement SPELL_EFFECT_LEARN_GARRISON_BUILDING
Bloodlust, Heroism, Temporal Displacement and Insanity debuffs are removed at the end of an Raid encounter
Remove all cooldowns with a recovery time equal or superior than 3 minutes after a Instance Encounter

DEATHKNIGHT
Heartstop Aura Now reduces the abilities recovery rate of enemies within 8 yards.

PALADIN
Protection Paladin - Avenger's Shield Fix a bug that causes Avenger's Shield interrupts players targets.
Retribution Paladin - Divine Punisher Now casting two consecutive Judgments on the same enemy will generate 3 points of Holy Power.
Retribution Paladin - Holy Ritual Now allies are healed when the Paladin casts a Blessing spell on them, and they are healed again when the blessing ends.
Protection Paladin - Redoubt Now increments the Block chance by the correspond percent.
Protection Paladin - First Avenger Now Avenger's Shield deals more damage only to the main target.
Protection Paladin - Avenger's Shield Now Avenger's Shield only Interrupt and Silence if Paladin has Avenger's Shield Rank 2 and the target is not a player.
Protection Paladin - Mastery: Divine Bulwark Now Consecration reduces an amount of damage received based on Mastery.

WARLOCK
Warlock - Fix Pet Casting Distance Fix bug that causes some demons stop casting after target moving out of range of max casting distance.
Demo Warlock - Call Observer Now summons a demonic Observer to keep a watchful eye over the area for few seconds. Anytime an enemy within 20 yards casts a harmful magical spell, the Observer will deal a percent of the target's maximum health in Shadow damage.
Warlock - Soul Leech Now Soul Leech is not learned before the corresponding level.
Demo Warlock - Dreadbite (Dreadstalkers) Exact damage calculation of the spell.
Affliction Warlock - Curse of Shadows Now magical damage over time effects will strike the target an additional time for a percent of their damage as Shadow damage.
Warlock - Essence Drain Now when the Warlock heals itself with Drain Life, the enemy target deals reduced damage to him for a few seconds. Stacks up to 5 times.
Warlock - Demonic Circle Now the aura indicator of Demonic Circle is show on aura bar. Plus, removing the aura cancels the teleport spell.
Warlock - Demon Skin Now when the talent is unlearn, the absorption aura is removed.
Destro Warlock - Bane of Havoc Now curses the ground with a demonic bane, causing all of single target spells cast by the Warlock to also strike and cause damage to targets marked with the bane.
Destro Warlock - Fel Fissure Now Chaos Bolt creates a 5 yards wide eruption of Felfire under the target, reducing movement speed and reducing all healing received on all enemies within the fissure.
Affliction Warlock - Drain Soul Now Drain Souls deals more damage when the target is below 20% of health.
Affliction Warlock - Deathbolt Now launches a bolt of death at the target, dealing a percent of the total remaining damage of the damage over time effects on the target.
Destro Warlock - Grimoire of Supremacy Now when Soul Shards are spent when Infernal is present, the damage of Chaos Bolt is incremented.
Destro Warlock - Inferno Now Rain of Fire has a chance to generate a Soul Shard fragment.
Destro Warlock - Internal Combustion Now Chaos Bolt consumes up to 5 seconds of Immolate's damage over time effect on the target, instantly dealing that much damage.
Destro Warlock - Soul Fire Now burns the enemy's soul, dealing Fire damage. Cooldown is reduced by 2 seconds for every Soul Shard spent. Generates 4 Soul Shard Fragments.
Destro Warlock - Erradication Now Chaos Bolt increases the damage Warlock deals to the target for few seconds.
Destro Warlock - Flashover Now Conflagrate deals increased damage and grants an additional charge of Backdraft.
Destro Warlock - Summon Infernal Now summons an Infernal from the Twisting Nether, impacting for an amount of Fire damage and stunning all enemies in the area for 2 seconds. The Infernal will serve for few seconds, dealing Fire damage to all nearby enemies every 2 seconds and generating 1 Soul Shard Fragment every 0.5 seconds.

SHAMAN
Elemental Shaman - Earthfury Now casting Earth Shock with 100 or more Maelstrom stuns the target for a few seconds.
Elemental Shaman - Control of Lava Now Lava Burst damage is increased. Flame Shock damage over time has a chance to reset the remaining cooldown on Lava Burst, and increase its damage, stacking up to 3 times.
Shaman - Fire Elemental Fix bug causing Fire Elemental didn't deal damage.
Shaman - Spectral Recovery Now heals a percent of the max Health every 2 seconds.
Elemental Shaman - Fire Elemental Now calls forth a Greater Fire Elemental to rain destruction on enemies for few seconds. While the Greater Fire Elemental is active, Flame Shock generates Maelstrom when it deals damage over time.

DRUID
Resto Druid - Rejuvenation Now heal overtime is calculated correctly.

PRIEST
Priest - Body and Soul Now Body and Soul buff only activates when the Priest uses Power Word: Shield or Leap of Faith.
Holy Priest - Surge of Light Now healing spells and Smite have a chance to make the next Flash Heal instant and cost no mana. Stacks to 2.
Holy Priest - Inner Focus Now provides immunity to Silence and Interruption effects for 5 sec and increases the critical effect chance of the next Smite, Holy Fire, Heal, Flash Heal and Holy Word: Serenity by 100%.
Discipline Priest - Luminous Barrier Now creates a shield on all allies within few yards, absorbing an amount of damage on each of them for few seconds.
Discipline Priest - Evangelism Now it extends the duration of all Atonements by 6 seconds.
Holy Priest - Enduring Renew Now single-target healing spells refresh the duration of Renew on the target.
Holy Priest - Guardian Angel Now when Guardian Spirit expires without saving the target, its cooldown is reduce by 60 seconds.
Holy Priest - Cosmic Ripple Now when Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, the Priest emits a burst of light that heals up to 5 injured targets.
Holy Priest - Perseverance Now Renew only applies damage reduction when Perseverance talent is selected.
Shadow Priest - Void Form Now Haste is incremented by 0.5% every second instead of 1%.
CRASH: Holy Priest - Trail of Light Should work fine now.

WARRIOR
Warrior - Intimidating Shout Now only the main target trembles in place, the rest of targets will flee. Damage will has a chance to break the effect.
Fury Warrior - Frothing Berserker Now Rampage costs more Rage and deals increases damage and increases Haste.
Fury Warrior - Furious Charge Now Charge also increases the healing from the next Bloodthirst.
Arms Warrior - Cleave Now strikes all enemies in front of the Warrior with a sweeping attack dealing Physical damage. Hitting 3 or more targets inflicts Deep Wounds.
Arms Warrior - Warbreaker Now smashes the ground and shatters the armor of all enemies within few yards, dealing Physical damage and increasing damage dealt to them.
Arms Warrior - Collateral Damage Now when Warrior abilities damage a second target due to Sweeping Strikes, they refund a percent of their Rage cost.
Arms Warrior - Colossus Smash Now smashes the enemy's armor, dealing Physical damage, and increasing damage deals to the target.
Arms Warrior - Fervor of Battle Now Whirlwind deals increased damage, and Slams the primary target.

ROGUE
Outlaw Rogue - Between the Eyes Now deals correct damage and stun the target based on the Combo Points spent.
Rogue - Prey on the weak Now enemies disabled by Cheap Shot, Dismantle, Between the Eyes or Kidney Shot take increased damage from all sources for a few seconds.
Assassination Rogue - Iron Wire Now increases the duration of Garrote's silence effect by 3 seconds. Enemies silenced by Garrote deal reduced damage for a few seconds.
Assassination Rogue - Venom Rush Now Mutilate refunds 5 points of Energy when used against a poisoned target.
Rogue - Internal Bleeding Now Kidney Shot also deals Bleed damage over 6 seconds, based on combo points spent.
Rogue - Marked for Death Now marks the target, instantly generating 5 or 6 combo points. Cooldown reset if the target dies within 1 minute.
Assassins Rogue - Venomous Wounds Now the Rogue regains Energy each time Garrote, Rupture, or Internal Bleeding deal Bleed damage to a poisoned target. If an enemy dies while afflicted by Rupture, the Rogue regains energy based on its remaining duration.
Assassination Rogue - Poisoned Knife Now Poisoned Knife always applied the current Rogue's poisons.
Subtlety Rogue - Shadowstrike Now shadow strike only teleport the Rogue when the Rank 2 has learned. Also when Stealth is applied, the damage and the range of the ability is increased.
Assassination Rogue - Garrote Now Garrote only silences the target when Rank 2 is learned.
Rogue - Eviscerate and Run Through Now Eviscerate and Run Through damage is calculated using spent Combo Points.

MAGE
Fire Mage - Hot Streak Now Hot Streak is not granted before learn the corresponding passive.
Arcane Mage - Greater Invisibility Now Greater Invisibility reduces the damage received during the effect and 3 seconds after the effect is removed.
Arcane Mage - Arcane Empowerment Now Clearcasting can stack 2 additional times, and increases the damage of Arcane Missiles per stack. Clearcasting no longer reduces the mana cost of Arcane Explosion.
Mage - Prismatic Cloak Now the effect of Prismatic Cloak is only trigger by Blink or Shimmer.
Arcane Mage - Displacement Now after Blink or Shimmer, the Mage can teleport back using Displacement. Displacement also reset the cooldown of Blink or Shimmer.
Fire Mage - Searing Touch Now Scorch deals increased damage and is a guaranteed Critical Strike when the target is below a percent of its health.
Fire Mage - Greater Pyroblast Now hurls an immense fiery boulder that deals up to 35% of the target's total health in Fire damage.
Frost Mage - Bone Chilling Now each time the Mage tries to chill a target, he gains one stack of Bone Chilling, increasing spell damage deal by 0.5%.
Frost Mage - Burst of Cold Now Frost Nova instantly resets the cooldown of Cone of Cold and increases its damage.
Frost Mage - Chain Reaction Now Ice Lances against frozen targets increase the damage of the Ice Lances for few seconds, stacking up to 5 times.

DEMON HUNTER
Demonic-appetite - 206478. Now consuming generate you 30 fury.

QUESTS
GENERAL
Fixing Human starting questchaining and adding monk support
More changes and fixes to the DH Starting Zone

-Stormheim Zone:
Quest 39864 Stormheim
Quest 38307 The Warchief Beckons
Quest 39735 Stormheim
Quest 38035 A Royal Summons
Quest 38332 The Ranger Lord
Quest 38357 Side Effects May Include Mild Undeath
Quest 38358 Pump it Up
Quest 38360 The Windrunners Fate
Quest 38361 Wrath of the Blightcaller
Quest 38362 A Grim Trophy
Quest 38308 Eyes in the Overlook
Quest 38317 Masters of Disguise
Quest 38036 Supplies From the Skies
Quest 38052 Boarded!
Quest 38053 Assault and Battery
Quest 38558 See Ya Later, Oscillator
Quest 38058 Lightning Rod
Quest 38057 The Lost Legion
Quest 38059 Pins and Needles
Quest 38060 Signal Boost

-Vol'dum Zone:
Quest 48790 Stolen Goods
Quest 48847 Arming the Tribe
Quest 51668 Mojambo
Quest 51161 WANTED: Za'roco
Quest 51162 WANTED: Taz'raka the Traitor

-Tiragarde Zone:
Quest 48354 tainted shipments
Quest 48355 Evacuate the premises
Quest 48365 The Young Lord Stormsong
Quest 48009 Betrayal of the guard
Quest 48356 Possessive Headgear
Quest 48366 Paddle to Safety
Quest 48370 Death in the depths
Quest 48368 Deep sea defilement
Quest 48367 Those Aren't Fish Eggs
Quest 50531 Under Their Noses
Quest 51149 Left at the Port
Quest 50349 An Overrun Mine
Quest 50544 The Hunters of Kennings Lodge
Quest 50351 Miner Operation
Quest 50352 Pinch of Azerite
Quest 47181 The Smoking Gun
Quest 50700 Drust in time
Quest 49453 Give a Dam
Quest 49234 Marine out of the water
Quest 49260 Backup While I Pack Up
Quest 48196 Following Eddie's Trail
Quest 48898 Lucky Charm
Quest 48903 The Perfect Horse, of Course

-Nazmir Zone:
Quest 47597 No Goblin Left Behind
Quest 47697 Krag'wa's Aid
Quest 47756 The Libation's Liberation
Quest 47918 To Serve Krag'wa (Nazmir Questline Stage 5 Completed)
Quest 48090 Krag'wa's Chosen
Quest 48093 Nagating the Threat
Quest 48492 Getting a Leg Up
Quest 48496 Reuniting the Company
Quest 48497 Show of Force
Quest 48498 No Mercy for Sithis
Quest 48499 Return to Dust
Quest 49477 Surprise Backup
Quest 49479 Didn't Stop to Think if They Should
Quest 51089 WANTED: Tojek
Quest 47596 There Is No Plan "B"
Quest 47598 Pilfering and Fencing
Quest 47599 Revenge: Served Hot
Quest 47601 Field Evaluation
Quest 47602 Ready For Action (Nazmir Stage 6 Completed)
Quest 49932 Slumber No More
Quest 49935 How to Repair a Titan Keeper
Quest 49937 Recovering Remnants
Quest 49938 Corrupted Earth
Quest 49941 Bone Procession
Quest 49949 Unwelcome Undead
Quest 49950 Blood Purification
Quest 49956 Void is Prohibited
Quest 49957 Protocol Recovery
Quest 49980 Containment Procedure
Quest 49985 Return to Gloom Hollow (Nazmir Stage 7 Completed)